Another Round Of Nicktoons Racing

I came back to playing Nicktoons Racing on my ePSXe emulator this evening, and I played as Angelica Pickles in the 2nd cup of the game. I have managed to get 1st place on all four tracks in the screenshots below:

Race Madness
Beaver Fever
Nearburg Rally
Safari Raceway

And now in the 2nd cup final standings…

We got Angelica Pickles in 1st place, followed by Eliza Thornberry in 2nd, and Helga Pataki in 3rd.

Two down, one to go and then the game is finished. 🙂

I Got High With The Stakes

I was playing a different racing game on my PlayStation emulator the other day, and it’s called Need for Speed: High Stakes. Here’s what the screenshot of the gameplay looks like:

I’ve gone through the 1st first tournament of the game and managed to win three races, then the replay of the whole race will be played with summary and statistics after the race is finished.

After winning all three races I earned my first gold medal with $10,000 in cold, hard cash.

This racing game is alright, but what I don’t like about this game is that I kept getting stuck on a loading screen for too long after finishing a race. Another weird thing I don’t like about this game is that it controls the cursor on its own after the startup introduction. That’s why I’m sticking with Hot Pursuit 2, Underground and other future NFS games.

Nickelodeon + Mario Kart + Nicktoons Racing!

I’ve been checking out Nicktoons Racing on my ePSXe emulator since I haven’t played this game in a long time. I played through the entire 1st cup as SpongeBob SquarePants and placed 1st on all four tracks.

Reptar Raceway
Dam Prix
Rancid Raceway
Bikini Bottom Blowout

After completing a race, the game shows you the statistics for best lap and ranking points of the six racers.

That was a close call for 1st place against Patrick Star.

And now in the 1st cup final standings…

We got SpongeBob SquarePants placing in 1st, followed by Patrick Star in 2nd, and Ickis in 3rd.

That’s one cup down, and two to go to beat this game. 🙂

Having Fun With BeamNG.drive

I’ve been checking out a soft-body physics vehicle simulation game called BeamNG.drive, and it’s a lot of fun racing around different cities and areas that include series of challenges ranged from super easy to extremely hard.

So far I have managed to complete a few easy challenges in Free Roam mode. There were also other modes like Light Runner and Time Trial in which I’ll check those out the next time I play. What I also like about this game is you can spawn any vehicle in-game and other things such as a giant soccer ball and a road sign. 😛 I also like about the photo editor mode just like in Carmageddon, so I can take cool pictures of my custom vehicles and other things in the scenery.

Now I’mma take a break from this game and head off to the Turbo Burger fast food restaurant to enjoy some delicious burgers before calling it a night.

Anyways, that is all.

Saturday Sprite Sheet Roundup

I’ve been making more sprite sheets and submitting to the Spriters Resource website. Here’s one that got approved the other day:

Now I’m inching closer to 1,500 Game Boy / Game Boy Color sprite sheets. There will be more of them shortly…

TAAAAAAAANK! Oops, wrong game…

I’ve been playing around a little bit of a game that is like Need For Speed but with tanks, and that is Tank Racer. It’s a racing game where you can chose one of the four tanks and race through the tracks against seven computer-controlled tanks in the Cup and Single races. Here’s a screenshot of the gameplay:

This game is alright, but I’m stickin’ with the Need For Speed series. However; what I like about this game is it’s got awesome power-ups to pick up just like in Carmageddon, and I also like the stylistic in-game graphics. 😉

A Street Sign Named Desire

I’ve been making another piece of artwork in Adobe Illustrator this evening. Here’s a pic of my Dawn falling in love with a street sign during her trip to Olympic City:

It’s beautiful to love a street sign in a video game-style city. 😛

Alxala Does Olympic City

I’ve been doing work on another image-traced piece of art in Adobe Illustrator tonight. This time I’ve turned this screenshot from ‘Need for Speed: Underground’ into my latest Steam profile artwork:

Now that it’s complete, it’s time to upload this puppy on Steam.